When creating your Farming Simulator 2017 mods, you more than likely will encounter a number of concerns consistently. Think about this as a list you can review if your mod is not really carrying out along with you believe it should.
Use the appropriate image format for appearances
GIANTS Engine supports the typical PNG image format. PNG images are not enhanced for use in real-time game graphics, so your mod will pack slower and carry out more badly if you use PNG images.
When producing mods, ensure that the appearance sizes that you use are suitable for the size of your mod. Say, for the sake of argument, that you produce a basic mod with a pebble on the game map. That pebble is never ever going to be more than a handful of pixels on-screen.
Utilizing an enormous 2k appearance does not make a lot of sense. Use something much smaller sized so the game engine does not spend a great deal of time packing appearance information that the player is never ever going to have the ability to value.
Consolidate your structure information
Enhancing for efficiency teems with trade-offs. If you have a great deal of small structures, then GIANTS Engine invests a great deal of time pulling those images from your hard disk and packing them into memory.
You can decrease that load time if you group all of your appearance information into a couple of huge images that the engine just has to pack once. Consolidating structure information complexes UV unpacking a bit, however the efficiency advantages deserve the effort.
The clip range associates associate with the virtual cams in GIANTS Engine. They are utilized for making items unnoticeable in the range. You need to use values as small as possible. The values you pick are mainly depending on the size of the things, its significance, and the building.
You might find yourself in a circumstance where a structure does not appear on a 3D model, a script does not load, or your mod does not work entirely. This issue commonly is an outcome of offering your files and possessions bad names.